Make sure to scan Trevor with the Psychoscope before going into his cell, as mind controlled humans are very rare in Prey. Open the door via the Quarantine Room Code you can find on Counselor Kohl’s computer in his office. ![]() Here you will find Trevor Young who is currently under the control of the Typhon locked away. Make your way back to the Trauma Center on the second floor of the lobby and head to the Quarantine Room in the back left. Picking up DeVries’ keycard will also begin the side quest “Do No Harm” which delves into the psychological evaluations that Morgan received during his/her time on Talos I. You can now take the elevator up to the lobby without having to do some serious backtracking, just be careful because Phantoms sometimes like to hitch a ride with you. Once it’s dead, head over to the back left corner where DeVries’ body and corresponding keycard can be found. This hunk of junk moves slowly so use the giant trees to block his attacks until you have an opening. Technopaths are weak to EMPs so use those grenades to temporarily stun him and get a few free shots. Dispatch the little guys first as their flamethrowers can stack on some serious damage before focusing your attention of the massive death machine roaming around the area. Here is where things get tricky as Morgan will be faced with several corrupted robots and a Technopath, which is a supersized version of those engineers floating about. Dispose of these enemies and then exit to the Talos I Lobby via the door at the end of the hall. ![]() Follow them until you reach a long hallway full of Mimics and broken down turrets at the end. Once you reach this greenhouse area make your way towards the center of the map where two massive staircases converge in front of a fountain. While you can break into the office, you’ll at least want to have the Disruptor Stun Gun before doing so since it can neutralize the mind controlled human in the Quarantine Room. You will not be able to access DeVries’ office easily until you reach the Arboretum near the latter half of Prey. However, we do not recommend forgetting about DeVries’ room as it contains a healthy amount of Neuromods and a rather interesting side quest called “Do No Harm.” This can be rather frustrating, especially since it’s easy to forget about this room as you continue on your journey for the truth. This office belongs to the Chief of Surgery Henry DeVries and is one of the few rooms in the Talos I Lobby that Morgan cannot access in the beginning of the game. After all, you are going to need all the help you can get in Prey.While you are out exploring the twisted world of Prey you may come across a locked off room in the Trauma Center early on. Try to save this item for when you come face to face with the more dangerous version of Phantoms as it will cancel out their abilities to teleport, rendering them helpless to your bullets. In this safe, there are a few shotgun shells, a Recycler Charge, an EMP Charge, and and the very powerful Nullwave Transmitter. Input the code 0526 to unlock the safe and grab the contents inside of it. Skim through the emails on the computer and then turn around to face the safe against the wall directly behind you. Pick up the shotgun, ammo, and any other items that are laying around this. Unlock the Security Office and head to your right where the small office is with the shotgun on the desk. room because two Phantoms will be waiting for you. Just be cautious when you go into the I.T. A more detailed explanation of this task is here, but once you have it make your way back downstairs. To get into this room you will need to obtain the keycard via the I.T. ![]() One of the first safes you encounter early on is in the Security Office on the bottom floor of the Talos I lobby. ![]() Most of the time these areas contain valuable materials, treasure, and items that you can use in crafting. During your stay on Talos I you will come across a number of different locked doors and safes that need to be opened.
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